Instrument-Like Wall Art that Museum Visitors Can Play

Linn Meyers spent a lot of hours translating the lines she drew in her pulsating artworks. According to Handpan Guru, She does these with a lot of care and patience. When she outlines her pieces in advance, she expects possibilities that something might unexpectedly and inevitably come up. These circumstances help her guide her movements to new explorations and places.

Let’s Get Lost is the name of her huge wall drawing. This installation was introduced in fall at the Museum of Art at Bowdoin College. It is where she unexpectedly realized something. She realized that the lines of the installation do not blend well with the architecture of the place. On top of that, she was asked to add something new. She was tasked to create a physical framework of making invisible sounds from the Listening Glass.

The Listening Glass is a complement to Let’s Get Lost. It is made by an experienced designer and artist named Rebecca Bray, Jimmy Bigbee Garver, and Josh Knowles. Bray was the previous experience design chief at the Smithsonian National Museum of Natural History. Garver is a composer and a sound designer, and Knowles is an app developer who works with Meyers.

When all of these great people came together, the result was an art experience like no other. Nevertheless, the design is easy to understand. Put simply, Listening Glass lets you experience the sound, and Let’s Get Lost will be your instrument.

What visitors need to do is to download an app which was created by Knowles to their smartphones. The app will allow them to hear the music from Let’s Get Lost. Once the visitors have the app, they just need to hold their smartphones up, and the app will play sounds as they navigate through Meyer’s huge art piece. The experience is like attending a concert because of the sounds coming from the gallery’s speakers.

The collaboration of Let’s Get Lost and Listening Glass is unexpected. There was a beautiful and unplanned talk among the artists behind these based on their previous works.

Meyers showed her biggest artwork named as Our View From Here in May of 2016. It is a 400 feet long artwork that goes along the Smithsonian’s Hirshhorn Museum and Sculpture 2nd floor hallway.

Framing Device is a piece that Bray and Garver have thought of. It is an audio work that is interactive. The art and sound of this were inspired by a collaborative art done by different artists called Silosphere. Similar to using handpans, it is interactive because people put their heads inside globular equipment with speakers and a screen. This to contain the experience and get a connection from the outside world through a video from the screen.

Bray mentioned that they feel there were limitations as to express themselves through the installation. It is because they were letting people experience art in a limited setting. However, doing the collaboration with the other artists made them interested in making interactive art. They realized that this is something interesting and inviting to people.

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